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Make reference files neofinder
Make reference files neofinder







make reference files neofinder

IMPORTANT : In newer macOS versions, you must grant NeoFinder network access when macOS asks for it. Īfter you have run NeoFinder, and activated your License, go to the NeoFinder Preferences, and Change the Database Folder location, so it uses the new folder that you have created in Step 1. Then install NeoFinder on one Mac, as described in chapter 2.1. Maybe name it "NeoFinder Database" or something like that. Please create a folder on any of your server or NAS volumes that will contain the shared catalog data. Please notice that you must have a valid Business License for every Mac that will run NeoFinder! Sharing NeoFinder catalog files on a file server is only possible with a NeoFinder Business License.Īlso remember that cataloging data on a server or NAS is of course possible with the NeoFinder Private License already. That is perfectly enough for the users of a NeoFinder Private License.

make reference files neofinder

This enables NeoFinder not only to share catalog data with other Macintosh users in a network, but also with computers running the Microsoft Windows operating system, using the separate abeMeda for Windows (see chapter 2.3 )īy default, NeoFinder creates and uses a folder named "NeoFinder Database" in its NeoFinder in the "Application Support" area. Instead of using a fixed location, NeoFinder allows you to use any folder on any volume for this database. For every volume you catalog, NeoFinder will create one database file containing all the interesting information about this volume and all its files and folders. NeoFinder needs a data folder to store all your catalog files. NeoFinder is very flexible when it comes to sharing data between multiple computers, as you can freely choose the location of the NeoFinder Database folder where NeoFinder stores its catalog files.

  • Fixed physx error when welding all vertices to a singularity.Īll notable changes to this project will be documented in this file.Īnd this project adheres to Semantic Versioning.2.2 Multiple User Installation with a File Server or NAS.
  • Fixed tooltips always clamping to the left of the screen on secondary monitors.
  • Fixed EditorUtility.SetIconEnabled not respecting the enabled parameter.
  • Fixed an issue where Select Edge Loop could overflow when encountering certain non-manifold geometry.
  • Fixed UV Editor Move and Rotate tools throwing null reference exceptions as of Unity 2020.2.0a9.
  • make reference files neofinder

    Prefab Stage does not work properly when ProBuilderMesh contains overrides that append geometry.Fixed Cylinder shape clamping segments to 48.Fixed dragging selection with Ctrl problem (and key pressed problem in general).Fixed Null Reference Exception when entering Prefab Stage after merging multiple ProBuilderMesh.įixed Ctrl selection being inconsistent.Fixed Shift selection being inconsistent.Reduced the amount of repaints in ProBuilder window.Fixed exception on script reloads in the EditorMeshHandles class. Fixed entering Play Mode with the Shape Editor open creating a new shape in the scene.įixed an issue where translating UV positions in the UV Editor with a handle would not update the Inspector offset values.Fixed bug where Delete menu item would incorrectly shows as available with no selection.Fixed Poly Shape component allowing incompatible Preset feature.Fix ProBuilderMesh.sharedTextureLookup throwing a null reference exception when accessed from runtime.Fixed UV Editor exporting the UV template offset by 11 pixels when the editor window was dockable.Fixed Mesh Collider component missing a reference to the mesh in builds.Fixed selection commands not being remapped to ProBuilder when in edge/face/vertex mode (Select All/Invert Selection/Deselect All).Fixed exception being thrown when stripping pb components and smooth groups editor is open.Fixed New Shape menu item always creating a Cube instead of the last selected shape.Fixed Exception thrown on selecting UV 2 mode with "Lock the SceneView handle tools" is enabled in the UV Editor.Fixed Null Reference Exception thrown on applying Subdivide Object on complex New Poly Shape.Fixed EditorMeshHandles losing material references in some cases.Fixed import error caused by UPM CI log file.Make public and document the Poly Shape component.Added UI to reset Shape Editor parameters.









    Make reference files neofinder